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nix80
12 July 2013 @ 02:52 pm
This are some first test results about Materia Melding and Materia Assimilation (Beta Phase 3)

The materia system have changed a lot from 1.0.
Firstly the materia slots that you see on a item have a 100% success rate, then you can add additional materia (forbidden materia) with a minor success rate.
But most important is that if you fail you don't lose all the gear but only the materia and catalyst you were trying to attach.
If you do not possess a specific grade of catalyst you can use a higher grade.

Notice that each Tier of Materia can be attached only to items with a certain Ilevel (Item Level):

Materia Tier 1 = Ilvl 15+
Materia Tier 2 = Ilvl 30+
Materia Tier 3 = Ilvl 45+
Materia Tier 4 = Ilvl 75+
Materia Tier 5 = Ilvl 90+ (No item in game atm)


Another big difference from 1.0 is that you can't stack statistics on one item because every item have a cap for each stat.

The main rule is: The HQ Version of an item is already at stat cap!

Example: Rubellite Choker +1: STR +6 Skill Speed +9
These stats are already at cap, you can't add more STR or More Skill Speed



You can, however add other stats like Accuracy o Determination until their cap.

In this Rubellite Ring +1 the second Determination +2 is in red, this means that you didn't get the full bonus from the materia because it reached the cap for that stat

The cap of the other stats differs from piece to piece, it's not only Ilevel.
For example Rubellite choker +1 and Zircon choker +1 might have different caps for determination, spell speed, accuracy, ecc... even tho they have the same Ilevel.


NQ Items cap at the same values of the HQ version

So this NQ Tourmaline Bracelet caps at MIND +6 cause that is the value of the HQ version








FORBIDDEN MELDS

As said you can add more materia than the open slots available.
This are called Forbidden Melds and they are not guaranteed.

Some important stuff I noticed:

Success rate appears to be unaffected by Stats like control and craftsmanship
Previous forbidden melds don't influence the success rate. You can put a Tier 1 materia as first forbidden meld or a Tier 3, the second forbidden meld will have the same % of success regardless of what materia is already affixed.
Ilevel don't influence the success rate, I've tried items from Ilevel 20 to Ilevel80 they all have the same success rate on every tier
The number of normal sockets (the 100% ones) don't affect the success rate of forbidden ones

the only things that influence success rate is the Tier of the Materia and the quality of the item (HQ or NQ)

Every item can held 5 materia total, 5 including the 100% ones.

So in jewelry you can put one materia 100% + 4 forbidden melds
in body 2 100% + 3 forbidden
in cowls 4 100% + 1 forbidden
etc...


[I'm still missing some data I'll update when I have more]


Item HQ

First Forbidden Meld
45% Materia Tier 1
41% Materia 2
35% Materia 3
29% Materia 4

Second
24% Materia 1
22% Materia 2
19% Materia 3
16% Materia 4

Third
14% Materia 1
13% Materia 2
11% Materia 3
10% Materia 4

Forth
8% Materia 1
8% Materia 2
7% Materia 3




Item NQ

First Forbbiden Meld
40% Materia 1
36% Materia 2
30% Materia 3
24% Materia 4

Second
20% Materia 1
18% Materia 2
15% Materia 3
12% Materia 4

Thrid
10% Materia 1
9% Materia 2
8% Materia 3
6% Materia 4

Forth
5% Materia 1
5% Materia 2
4% Materia 3










Materia Assimilation

This probably needs more data but the results are quite clear atm.
The tier of the materia you get from assimilation is determinated by the Ilevel following the same patter as materia melding:

Ilvl 15+ = Materia Tier 1
Ilvl 30+ = Materia Tier 2
Ilvl 45+ = Materia Tier 3
Ilvl 75+ = Materia Tier 4
Ilvl 90+ = Materia Tier 5

And it seems 100%: from an item Ilevel 49 you will always get a Tier 3 Materia, the kind is random but I guess every item have a restricted pool

So Tier 4 Materia now comes only from rare items such as Primal Weapons, Vanya, Gryphonskin, Darkstell gear, spruce patterns, rose gold earring and ex-class only weapons like obelisk, astrolabe ecc...



Special Thanks

go to Eddkar Lyude, Alerion Bravelord and all the Pandemonium FC that helped me gather the data
 
 
nix80
30 November 2010 @ 02:57 pm
Hello folks! XD
Dunno if someone will still read this, long time passed since I quit FFXI and stop posting here.
But here I am again starting this new adventure...

Actually I started playing like 10 days ago but I wasn't really entusiastic and wasn't sure if I would continue my blog for this game.



The game is in his childhood right now (not much more of a beta really) and there are a lot of things that just don't work well.

First of all grinding: apart of SP gain being broken right now, there is almost no strategy in EXP parties, the combat system is quite boring and most classes lack a sense of identity right now.
The battle system itself don't require a lot of skill and no exp loss for KO don't encourage people for actually play better either.



Another thing that I really hate is the repair system, not the fact that items lose durability it self, I can live with that, but the whole system is damn stupid. Don't even know where to start here...the fact that you need to check all your gear to see wich one actually needs repair or the fact that the NPC wont repair your jewelry or stopping exping for repair is slow and will reset my countdown for stuff like tranquillity...this really need a lot of work SE.

Other stuff that needs a lot of work is the storyline and the retainer system of course.



But after all I'm liking this game, the last update made me more optimistic for the future a lot of these issues can and probably will be adjusted by SE in the next months. Graphically the game is really stunning and I think it has a lot of potencial but I honestly don't know if it will ever match the success FFXI had, for me at least.

I've tried a lot of other MMORPG after FFXI (wow, aion, lotr, ecc) and noone really got me like FFXI did.
Playing those games I had the feeling that they were all easy compared to FFXI, they didn't gave me the same motivation or satisfaction for reaching a goal.

In my opinion the difference is that FFXI was for dedicated players and it needed skill and strategy to play correctly, FF was for pro players! even at low level partying at the dunes you needed a balanced party where every single member was important, you needed some sort of skill for stuff like Skillchains and MagicBurst, you needed strategy for stuff like first voke > SATA and so on.
All these things made the game so much challenging and every quest/mission/boss you beat gaved you the feeling that you really accomplished something.

That is what I loved of FFXI and that I don't fell for FFXIV right now, I really hope that SE will prove me wrong here, guess I will just have to wait and see XD
 
 
nix80
21 May 2009 @ 10:50 am


Got it like 5 min into Dyna Xarca XD
After this not much else dropped tho, I think only 5 AF total.


The day before I finally got my first Homam piece (feet), still missing legs but there is a lot of people waiting for those...




Monday we had a couple of Ouryu planned and while waiting for people to gather I farmed a Giant Scale from Riverne B wyverns, so after Ouryu I went to Monarch Linn to try a couple of fights.

First I tried the ENM level 50 "Bugards in the sky", since I read that he is suscettible to Bind, Gravity and Sleep I thought it could be soloable...not quite.

He have quite some HP for the level he is, my tier2 nukes where taking off only 3% of his HP, also Bind and Gravity weren't landing constantly, and at about 60% he started to resist to everything. He dosn't have much accurancy tho, I think i NIN could solo this since he can make melee, magic and ranged damage at will.




After I tried the "Uninvited guest" BC level 75. This went much better, the Mammet is immune to gravity and build resist to Bind quite quickly but with wyrmals is quite easy to kite around.
During mage mode I didn't silence him and just outrun his spells giving me some time to rebuff, used Bind only a couple of times while he was in sword mode since he attacks really fast then.
Nukes do only 50% damage but he have really little HP, about 5k I think.

Reward was the XP paper...

 
 
nix80
14 May 2009 @ 02:13 pm
Yesterday I tryed to solo farm Macha's Coat and other stuff in Salvage Arrapago. Used the DC trick to enter solo, many thanks to Ladybaby, Boya, Grissom, Anemis and Atomar that helped me XD

Cells from the first chest weren't very good, got MP Ranged VIT and DEX for the random ones. MP was very useful tho and would have probably farmed one on the first floor if I wouldn't have got it but since I had I went directly to the second floor.


2° Floor

In this floor I did only the QQA (for Ares body 35). He usually runs to the teleport and warp away when aggroed but running out of range when he cast spells will make him come back at you. He have only 6k HP, never casted any GA spells (only poisonga once) and never came in melee range so it was very easy to kill.
Didn't drop ares body but got Leg/Feet Cell giving me access to +movement speed for the rest of the run, no INT cell tho.




3° Floor

Went directly to the QQTH at the North teleport. This NM is a little more tricky cause he likes to run away but if you stay at the northen part of the room near the fake door he will come back soon without ever going yellow. Pulled with a nuke and then casted Bio3 while he was running away.
Everytime he came back in the room I did Nuke > DOT > Ustu:Ni > NUke alternating Bio3 and Poison2 for every cycle. Always facing the wall to avoid getting terrorized by Faze. No drop of course >.>




4° Floor

The QQTH on this floor is a little more difficult cause from my experince he runs away less frequently and I had to kite him around the teleport most of the time, still quite easy. At this point I also had plenty of Temp items from chest of previous NMs allowing me to never run out of MP, for the last 20% I just used a fanatic Drink and nuked him to death. No drop again...I'm 0/7 total on Macha Coat can't complain yet I guess.




5° Floor

Once reached this floor I went directly to open the door for the last teleport in order to pop the QQA. Then I went back to kill him, same strategy as the one on floor 2, this one casted GAs 2-3 times but I always had space to run out of range.



After this last QQ was dead I had still pleanty of time and didn't know what to do exactly, I farmed a couple of gears trying to get Morri Legs 15 and then went to try solo the Archaic Chariot just for fun =P
I pulled him in the teleport room and kited there. Without Gravity I found him quite hard to kite cause he likes to cut throw the teleport to come to you but he loses aggro sometimes allowing you to cast a free nuke. I died around 70% for some stupid mistakes and decided to give up cause it was quite late but I'm sure that he is soloable too if you have enought time.



All the QQ NMs are quite easy and I can solo them in about 30 mins total, the MP cell from first chest probably speeded things up and if I had dropped a INT cell from a QQ would have been even more simple. The lack of TH is very noticable on cells drop, I usually see 4-5 cells drop from QQ Nms with TH while solo I had only 2-3 cell drop, the drop rate on lv35 armour is so shitty anyway that I don't know how much difference it would make.

I hope to keep doing this quite frequently the only problem is to always find 5 person to help me enter XD
 
 
nix80
13 May 2009 @ 11:45 am
Yesterday after Sea Farm I get teled to Altep and found Rapido running around so I gave it a try.
It was only the second time I've tryed him, the first time I fought it wasn't really prepared (no Def food and no darksteel gear) and got owned at about 60%.



This time I took my time to go back to Whitegate to prepare myself well with Tacos and all the -% phisical damage gear i have (-41% day/ -47% night) and the fight went much better. The pull was actually very long it took me about 30 mins just to link him with another Cactrot cause I just couldn't find him >.>

The fight itself it's not hard, Rapido attack speed is quite fast and can double attack but with a strong Slow2 and Para2 and some haste gear it's quite easy to tank, his attacks are quite weak too stoneskin can assorb 2-3 hits easily (4-5 hits in equip -% damage).
The only problem is staying concentrate for an hour without making mistakes.




Madthrasher Zradbodd

Also soloed this NM for one of the last missions of WOTG, he is a spellcaster mob so very easy to kite around the lake, only problem I had was with a couple of morborls aggro that I had to deal with.